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WorkShop: Visual User's Guide


Contents

1. Overview

1.1 Introduction to WorkShop Visual

1.2 Operating Environment

1.3 Requirements for Compiling Generated Code

1.4 Basic Concepts and Terms

1.5 Protection from Invalid Actions

1.6 On-Line Help

1.7 The WorkShop Visual Development Cycle

1.8 How This Manual Is Organized

2. Building the Widget Hierarchy

2.1 Introduction to the Tutorial

2.2 The Design Hierarchy

2.3 Starting and Stopping

2.4 Navigating in the Menus

2.5 Toolbar

2.6 Status Line

2.7 Starting the Design

2.8 Widget Names

2.9 Naming Widgets

2.10 Adding Children to the Hierarchy

2.11 Dynamic Display of Layout

2.12 Currently Selected Widget

2.13 Multiple Selection

2.14 No Selected Widget

2.15 Adding the Buttons

2.16 Building the Menu Bar

2.17 Adding the Work Area

2.18 Building the Radio Box

2.19 Building the Row Column Array

2.20 Adding the Toggle Buttons

2.21 Adding a Window to your Application

2.22 Creating a Second Window

2.23 Editing the Hierarchy

2.24 Display Options

2.25 Printing Your Hierarchy

2.26 Using the File Browser

3. Resources

3.1 Introduction

3.2 The Label Resource Panel

3.3 Multiple Selection and Resources

3.4 Resource Panels in Microsoft Windows Mode

3.5 Button Widget Resources

3.6 Shared Resource Panels

3.7 Resources for Menu Items

3.8 The Keyboard Page

3.9 Designated Help Widget

3.10 RowColumn Resources

3.11 Shell Resources

3.12 Navigating in the Resource Panels

3.13 Core Resource Panel

3.14 Constraints Panel

3.15 Default Resource Settings

3.16 The Reset Command

3.17 Rejected Resource Settings

3.18 Resource Bindings

3.19 Loose Bindings

3.20 Tight Bindings

3.21 Comparison of Resource Generation

3.22 Where to Look for More Information on Resources

4. The Layout Editor

4.1 Introduction

4.2 Concepts

4.3 Displaying the Layout Editor

4.4 Editing Area

4.5 Status Line

4.6 Editing Modes

4.7 Selection: Single, Primary and Secondary

4.8 Layout Editor Toolbar

4.9 Layout Editor File Menu

4.10 Layout Editor Edit Menu

4.11 Layout Editor View Menu

4.12 Layout Editor Layout Menu

4.13 Grid

4.14 Resize Policy

4.15 Understanding the Default Layout

4.16 Rough Layout: The Move Mode

4.17 Offsets

4.18 Attachments to the Form

4.19 Attachments Between Widgets

4.20 Aligning Widgets: The Align Mode

4.21 Aligning Widgets: Group Alignment

4.22 Distribute

4.23 Proportional Spacing: The Position Mode

4.24 Self Mode

4.25 Resize Mode

4.26 Using the Constraints Panel

4.27 Other Layout Widgets

4.28 Layout Editor Restrictions

5. Other Editors

5.1 Introduction

5.2 Setting Colors

5.3 Setting Fonts

5.4 Selecting Pixmaps

5.5 Editing Pixmaps

5.6 Editing the Color Palette

5.7 Using the Pixmap Editor

5.8 Compound Strings

5.9 Callback and Prelude Editing

6. Making It All Work

6.1 Introduction

6.2 Designating a Callback

6.3 Callback Functions

6.4 Accessing Widgets in Callbacks

6.5 Manipulating Widgets

6.6 Links

6.7 Drag and Drop

6.8 Translations and Actions

6.9 Modifying a Translation Table

6.10 Augment, Override and Replace

6.11 Translation Table Syntax

6.12 Translation Table Ordering

6.13 Available Actions

6.14 Additional Actions

7. Generating Code

7.1 Introduction

7.2 The Generate Menu

7.3 Generate Dialog

7.4 Adding Callback Functionality

7.5 Analysis of the Primary Module

7.6 Resource File Syntax

7.7 Arranging Your Files

7.8 Customizing the Generated Files: Preludes

7.9 Module Preludes

7.10 Code Preludes

7.11 Using the Edit Mechanism

8. Structured Code Generation and Reusable Definitions

8.1 Introduction

8.2 Structured Code Generation

8.3 Function Structures

8.4 Data Structures

8.5 C++ Classes

8.6 Method Declarations

8.7 Children Only Place Holders

8.8 Structured Code Generation and UIL

8.9 Changing Declaration Scope

8.10 Definitions

8.11 The Definitions file

8.12 Modifying a Definition

8.13 Instances

8.14 Definitions and Resource Files

8.15 Online Help for Definitions

9. C++ Code Tutorial

9.1 Introduction

9.2 Creating a C++ Class

9.3 Callback Methods

9.4 Adding Class Members

9.5 Creating a Derived Class

9.6 Creating a Definition

9.7 Adding a Definition to the Palette

9.8 Generating Code for a Definition

9.9 Creating an Instance

9.10 Modifying and Extending an Instance

9.11 Creating a Derived Class

9.12 Overriding a Callback Method

9.13 Definitions and Resource Files

10. Cross Platform Development

10.1 Introduction

10.2 Overview

10.3 Starting in Microsoft Windows Mode

10.4 The WorkShop Visual Window

10.5 Microsoft Windows Compliance

10.6 Compliance Failure

10.7 User-Defined Widgets

10.8 Using Links

10.9 Manager Widgets and Layout

10.10 Fonts

10.11 Pixmaps, Bitmaps and Icons

10.12 Colors

10.13 Configuring WorkShop Visual

10.14 File names

10.15 Method Declarations

10.16 DrawingAreas

10.17 Application Class

10.18 Code Generation

11. Cross Platform Tutorial

11.1 Introduction

11.2 Starting Your Design

11.3 Creating a Definition

11.4 Creating an Instance

11.5 File Selection Dialog

11.6 Popup Menu

11.7 Setting Resources

11.8 Building the Application

11.9 Filling in the MFC Stubs

11.10 Compiling the Application

11.11 Microsoft Windows

12. Design Tools

12.1 Introduction

12.2 AppGuru

12.3 Using AppGuru

12.4 Component Toggles

12.5 Creating Your Own AppGuru Templates

12.6 WorkShop Visual Capture

12.7 Capture Dialog

12.8 Using WorkShop Visual Capture from the Command Line

13. WorkShop Visual Replay

13.1 Introduction

13.2 How to Invoke an Application with WorkShop Visual Replay

13.3 Recording and Replaying from the Command Line

13.4 Getting the Most from WorkShop Visual Replay

13.5 Preparing Rolling Demonstrations

13.6 Taking Screen Dumps

13.7 Testing

13.8 Extending the WorkShop Visual Replay Widget Set

13.9 Adding your own WorkShop Visual Replay commands

13.10 Allowing Your Applications to be Recorded and Replayed

14. User-Defined Widgets

14.1 Introduction

14.2 Requirements

14.3 Prerequisites

14.4 How WorkShop Visual Works

14.5 Getting Widget Information

14.6 visu_config - the Main Dialog

14.7 Widget Classes

14.8 Widget Attributes

14.9 Resources

14.10 Aliases

14.11 Enumerations

14.12 Converters

14.13 Popups

14.14 Resource Memory Management

14.15 XmStringTable Resources

14.16 Headers

14.17 Motif Widgets Stop List

14.18 Generating and Compiling Code

14.19 Testing the Configuration

14.20 Configuration Functions

15. Makefile Generation

15.1 Introduction

15.2 Creating the Initial Makefile

15.3 Updating the Initial Makefile

15.4 Editing the Generated Makefile

15.5 Using your own Makefiles

16. Advanced Layout

16.1 Introduction

16.2 Column Layout Using the RowColumn

16.3 Column Layout Using the Form

16.4 Edge Problems

16.5 Form Resizing

17. Hypertext Help

17.1 Introduction

17.2 The Help Model

17.3 Help Viewers

17.4 Setting up Help in WorkShop Visual

17.5 Module Defaults

17.6 Finding Help Documents and Markers

17.7 Linking Help into your Application

17.8 Help Implementation

18. Internationalization

18.1 Introduction

18.2 What is the Problem?

18.3 Locale

18.4 Font Sets

18.5 Creating International Text

18.6 International Text Input in Your Application

18.7 Setting the Application Font Resource

18.8 Using Eight-Bit Characters in Shell Titles

19. Command Line Operations

19.1 Introduction

19.2 Command Line Switches for Interactive Use

19.3 Generating Code from the Command Line

19.4 WorkShop Visual Replay

19.5 WorkShop Visual Capture

19.6 Converting UIL Source to WorkShop Visual Save Files

19.7 Converting GIL Source to WorkShop Visual Save Files

20. Configuration

20.1 Introduction

20.2 Setting up Callback and Prelude Editing

20.3 Palette Icons

20.4 Palette Contents

20.5 Palette Layout

20.6 Toolbar

20.7 Makefile Features

21. Command Summary

21.1 Introduction

21.2 Widget Name and Variable Name

21.3 The File Menu

21.4 The Edit Menu

21.5 The View Menu

21.6 The Palette Menu

21.7 The Widget Menu

21.8 The Module Menu

21.9 The Generate Menu

21.10 Tear-Off Menus

21.11 The Tools Menu

21.12 The Help Menu

21.13 Keyboard Shortcuts

22. Widget Reference

22.1 Introduction

22.2 ArrowButton

22.3 BulletinBoard

22.4 CascadeButton

22.5 Command

22.6 DialogTemplate

22.7 DrawingArea

22.8 DrawnButton

22.9 FileSelectionBox

22.10 Form

22.11 Frame

22.12 Label

22.13 List

22.14 MainWindow

22.15 Menu

22.16 MenuBar

22.17 MessageBox

22.18 OptionMenu

22.19 PanedWindow

22.20 PushButton

22.21 RadioBox

22.22 RowColumn

22.23 Scale

22.24 ScrollBar

22.25 ScrolledList

22.26 ScrolledText

22.27 ScrolledWindow

22.28 SelectionBox

22.29 SelectionPrompt

22.30 Separator

22.31 Shell

22.32 Text

22.33 TextField

22.34 ToggleButton

22.35 Mapping Motif Widgets to Microsoft Windows

22.36 Mapping Motif Resources to Microsoft Windows

22.37 Window Styles

23. Troubleshooting in WorkShop Visual

23.1 Introduction

23.2 WorkShop Visual Interface

23.3 Resource Panels

23.4 Layout Editor

23.5 Links

23.6 Code Generation

A. Application Defaults

A.1 Introduction
A.2 General
A.3 Callback and Prelude Editing
A.4 Microsoft Windows
A.5 Filters
A.6 Generate Dialog
A.7 Generation
A.8 Help
A.9 Auto Save
A.10 Layout Editor
A.11 Hierarchy Colors
A.12 Work-arounds
A.13 FrameMaker
A.14 Configuration

B. Motif XP Reference

B.1 Introduction
B.2 Motif XP Library
B.3 Linking Error with Some Compilers

C. WorkShop Visual Replay Command Syntax

C.1 Introduction
C.2 Specifying the context of actions
C.3 Button Actions (Simple controls)
C.4 Menu Operations
C.5 Option Menu Operations
C.6 Keyboard Operations
C.7 Text Entry
C.8 Button Actions (Position Dependent Controls)
C.9 Resource Evaluation
C.10 Widget Hierarchy Analysis
C.11 Non-application operations
C.12 Condition clauses
C.13 Display Expressions
C.14 Widget State Expressions
C.15 Importing User-Defined Commands
C.16 WorkShop Visual Replay Widget Naming Conventions

D. Further Reading

D.1 Introduction
D.2 Books Mentioned In This Manual
D.3 Books on X and Motif
D.4 Books on C++ and Object Oriented Programming
D.5 Books on Microsoft Foundation Classes
D.6 Books on Internationalization
D.7 Books on CDE
D.8 Books on HTML

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