CHILD - COMPENTITY's Child Declaration

Syntax

CHILD ( entity_type_name, instance_name )

Synopsis

The CHILD construct provides a mechanism for defining lower level entities in a COMPENTITY definition. Ports that are left unconnected on lower level entities are inherited by the higher level entity. These two ports then behave as one, so if the top level port is then linked to another port then the lower level port is automatically linked too. This inheritance can be performed at multiple levels resulting in three or four or more ports all behaving as one.

Example

CHILD ( Memory_Entity, main_memory )