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mouse_input.cGo to the documentation of this file.00001 #include "white_interface.h" 00002 00018 /* Init Function */ 00019 void poin_entry_Init() 00020 { 00021 } 00022 00023 00028 /* Run Function */ 00029 void poin_entry_Run() 00030 { 00031 int y, grid_line, screen_line; 00032 mouse_drag input; 00033 00034 /* When a mouse_drag message arrives, extract the y 00035 coordinate of where the user clicked. */ 00036 if (mouse_in_Enabled()) 00037 { 00038 input = *mouse_in_Value(); 00039 y = input.down_y; 00040 00041 /* The lobby screen is a 10 line display, with 00042 each line 24 pixels high. The bottom line 00043 starts at the 80th pixel up the screen. */ 00044 00045 /* get the number of pixels up the 10 line display 00046 that the user clicked on. */ 00047 y = y - 80; 00048 00049 /* now work out how many lines up the display 00050 they clicked. */ 00051 grid_line = y / 24; 00052 00053 /* convert this to the number of lines down 00054 the display they clicked, excluding a 00055 title line and spacing line at the top. */ 00056 screen_line = grid_line - 8; 00057 screen_line = -screen_line; 00058 00059 /* as long as the user clicked on a valid 00060 area of the screen, output the line 00061 number to the start_game block. */ 00062 if (screen_line > 0) 00063 { 00064 line_out_Post(screen_line); 00065 } 00066 } 00067 } |
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