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lobby_message Struct Reference+lobby_message(string player_name, string message). More...
Detailed Description+lobby_message(string player_name, string message).This is a VCC composite datatype that is used to send information between lobby modules.
Howver, a lobby_message can also be used to request a game with another player. In this case, the message field should contain the name of the opponent that the user would like to play.
The documentation for this struct was generated from the following file: |
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