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move Struct Reference

+move(int player, int start_x, int start_y, int end_x, int end_y). More...


Detailed Description

+move(int player, int start_x, int start_y, int end_x, int end_y).

This is a VCC composite datatype.

  • player - The player number that was assigned by the lobby.
  • down_x - x value of starting square.
  • down_y - y value of starting square.
  • up_x - x value of ending square.
  • up_y - y value of ending square.
Note that these x and y values are the number of square horizontally and vertically from the bottom left corner. Numbering starts from zero, so the bottom left square has x=0 and y=0.


The documentation for this struct was generated from the following file:

Copyright © 2002 Andrew Bates
Last Updated 04/04/02