Our network game uses a colour touch screen which has a portrait orientation. The screen is 320 * 240 pixels and has a colour depth of 256 colours. The Stratego screen is split into the following three areas:

  • The main game board
  • The piece placing panel
  • The buttons panel

The diagrams below shows the position of each of these areas on the screen and the pixel and board square numbering convention that we will use.

Here are a few notes to make the screen design completely unambiguous.

The Buttons part of the screen spans y pixels 0-19, the piece placing panel covers y=20-79 and the main board fills the rest of the screen (80-319).

In the right hand diagram, squares are numbered horizontally from 0 to 9 and vertically from -3 to 9, with y=0 being the bottom row of the main board. Negative y square numbers refer to the piece placing panel or the buttons. The X marked on the main board is the bottom-left pixel of square (2,4). The screen coordinates of this pixel are (48, 176).

Piece layout

The layout of the pieces on the piece playing panel is shown below.

Note that only one of each type of piece is shown on the placing panel. To place several pieces of the same type, the user can the same piece onto the main game board several times. Each piece in the placing panel will have a number indicating how many pieces of that type still need to be placed.

Buttons

During the initial part of the game when pieces are being placed, the function of the buttons will be as follows:

  • Button 1 (left hand button) - Start
  • Button 2 (right hand button) - Exit

The buttons will change as required during the main part of the game.

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Copyright © 2002 Andrew Bates
Last Updated 11/2/02