00001 #include "white_interface.h"
00002 #include "e:\AndrewWorkspace\Stratego\input.h"
00003
00031 int player_no;
00032
00037
00038 void poin_entry_Init()
00039 {
00040 }
00041
00046
00047 void poin_entry_Run()
00048 {
00049 temp_move input;
00050 move output;
00051
00052
00053
00054
00055 if (player_Enabled())
00056 player_no = player_Value();
00057
00058
00059
00060
00061
00062 if (in_Enabled())
00063 {
00064 input = *in_Value();
00065
00066 output.player = player_no;
00067 output.x1 = input.start_x;
00068 output.y1 = input.start_y;
00069 output.x2 = input.end_x;
00070 output.y2 = input.end_y;
00071
00072 out_Post(&output);
00073 }
00074 }
00075