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DrawSprite Struct Reference
#include <white_interface.h>
Detailed Description
This is the composite defined by the graphics module, and used by the draw port of the core module to describe
to the Graphics modeule what draw and at which part of the screen.
Fields of DrawSprite composite:
- int bitmapno
Integer identifier for every piece. These identifiers are:
- Marshal
- General
- Colonel
- Major
- Captain
- Lieutenant
- Sergeant
- Miner
- Scout
- Spy
- Bomb
- Flag
- covered (i.e. piece can not be displayed)
- empty (i.e. nothing in that square of the board)
- int x
int identifier used to represent the x coordinate of the square that the bitmap is going to be placed - int y
int identifier used to represent the y coordinate of the square that the bitmap is going to be placed
The documentation for this struct was generated from the following file:
Generated on Sat Mar 16 13:12:17 2002 for SLIP 2002 - Stratego2Go by
1.2.14 written by Dimitri van Heesch,
© 1997-2002