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button Struct Reference
#include <white_interface.h>
Detailed Description
The button composite is used to initiate the player_no tags for each core module at the begining of the game and after
that to represent the action of one of the buttons being pressed.
Typically, button_no will be 0 for the quit button and 1 for the start button. Upon initialisation, button_no is 2
and the player field corresponds to the player identification that the core module should inherit.
Fields of the button composite:
- int player
int identifier for the player that generated the button command - int button_no
int representing the button number pressed.
The documentation for this struct was generated from the following file:
Generated on Sat Mar 16 13:12:17 2002 for SLIP 2002 - Stratego2Go by
1.2.14 written by Dimitri van Heesch,
© 1997-2002