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button Struct Reference

#include <white_interface.h>


Detailed Description

The button composite is used to initiate the player_no tags for each core module at the begining of the game and after
that to represent the action of one of the buttons being pressed.

Typically, button_no will be 0 for the quit button and 1 for the start button. Upon initialisation, button_no is 2
and the player field corresponds to the player identification that the core module should inherit.

Fields of the button composite:


The documentation for this struct was generated from the following file:
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