Previous Next Contents Index Doc Set Home


Command Line Operations

19



19.1 Introduction

This chapter describes the command line switches understood by WorkShop Visual. They fall into two categories: those which affect WorkShop Visual running interactively and those which can be used for command line code generation. This chapter also describes the command line versions of WorkShop Visual Capture and WorkShop Visual Replay and the commands provided for conversion of UIL and GIL code into WorkShop Visual save files.


19.2 Command Line Switches for Interactive Use

The following command line switches are available:

Table  19-1 visu command line options for interactive use

Switch
Meaning

windows

Start WorkShop Visual in Microsoft Windows mode

f file

Specify input file

L

Use private colormap

V

display WorkShop Visual version information
(the program is not run)

For further information on starting WorkShop Visual in Microsoft Windows mode see the Starting in Microsoft Windows Mode section on page 10-334 of the Cross Platform Development chapter.

Using a private colormap is useful if you intend to use a lot of colors in the pixmap editor. See the Editing Pixmaps section on page 160 for a description of the pixmap editor. If you do select this option, however, you may observe strange color effects in other windows.


19.3 Generating Code from the Command Line

The command line synopsis is:

visu [-csepAKCSEulbarmRMFWX [code_file]] [-windows] -f filename

Table  19-2 visu command line options

Switch
Code file generated

c

C

s

C stubs

e

C externs

p

C/C++ pixmaps

A

Force ANSI C (use with -c, -s and -e)

K

Force K&R C (use with -c, -s and -e)

C

C++

S

C++ stubs

E

C++ externs

u

UIL

l

C for UIL

b

C externs for UIL

a

UIL pixmaps

r

X resource file

m

Makefile

X

X resource file (synonym for r)

M

Generate Motif flavor C++

F

Generate Motif XP flavor C++

W

Generate Microsoft Windows MFC flavor C++

R

Microsoft Windows resource file

windows

Start WorkShop Visual in Microsoft Windows mode

f file

Specify input file

code_file represents the file to be generated. If you do not specify a code_file, WorkShop Visual generates code to the last target file specified in your source file for the given language.

filename represents the design file (.xd) to be used as a source for the code generation. You must always specify a filename. If you do not also specify a code_file, use the -f separator to indicate that you are providing only one filename.

The -windows switch specifies Microsoft Windows mode. For further information on starting WorkShop Visual in Microsoft Windows mode see the Starting in Microsoft Windows Mode section on page 10-334 of the Cross Platform Development chapter.

The M, F, W and R switches must be used in conjunction with the -windows switch.

19.3.1 Examples

The command:

visu -c foo.c -f foo.xd
generates C code from the design in foo.xd into the file foo.c.

The command:

visu -c -f foo.xd
generates C code from foo.xd into the target file that was specified the last time C code was generated from foo.xd via the Generate Dialog.

You can use a single command to generate multiple files using one of the following forms:

visu -c -e -s -f foo.xd
or

visu -c <c_file> -e <extern_file> -s <stub_file> -f foo.xd
WorkShop Visual exits with status zero if successful and non-zero status if it fails to generate the code for any reason.

19.3.2 Trouble-Shooting

WorkShop Visual must be connected to an X server to generate code from the command line. Usually command line code generation does not create any visible windows but windows do appear momentarily on the server screen for designs containing certain types of widgets, such as ScrolledList and ScrolledText and when generating Microsoft Windows code.

If you don't specify a code_file, WorkShop Visual relies on the filename saved in the design file for the specified type of code. The filename is only saved when you specify it on the Generate Dialog and then save the file. If you have never used the Generate Dialog to generate this type of code from the design file, WorkShop Visual produces only an error message.

In all cases, the generate toggles are set as they were last saved in the design file. If you have never generated this type of code from the design file, default toggle settings are used.


19.4 WorkShop Visual Replay

WorkShop Visual Replay (when used to record user actions) is supplied as a stand-alone application called visu_record. When used to play back recorded scripts it is supplied as a stand-alone application called visu_replay.

The following line shows how to use visu_record:

visu_record -f MyRecordScript AnApplication
MyRecordScript is the name of a file into which a script recording the session will be saved. AnApplication is the name of the application you wish to record.

The following line shows how to use visu_replay:

visu_replay -f MyRecordScript AnApplication
MyRecordScript is the name of a file containing the script of the recorded session. AnApplication is the name of the application you wish to rerun.

The following table shows the full list of command line switches available for both visu_record and visu_replay:

Table  19-3 visu_record/visu_replay command line options

Switch
Meaning

x

Display information about the tool

f file

Save to file (otherwise stdout) for visu_record

Read from file (otherwise stdin) for visu_replay

use n

Skip n shells before the real Application Shell

v

Verbose output

O

Override (program exit for non-motif applications

i

interactive (uses the Capture/Replay dialog - ignores `-f')

I

Force the dialog to appear


19.5 WorkShop Visual Capture

WorkShop Visual Capture is supplied as a stand-alone application called visu_capture.

The following line gives an example of how visu_capture can be used:

visu_capture -f MyCaptureDesign.xd AnApplication
MyCaptureDesign.xd is the name of the file which will contain the captured application. This file will use WorkShop Visual's save file format. AnApplication is the name of the application you wish to capture.

The following table shows the full list of command line switches available:

Table  19-4 visu_capture command line options

Switch
Meaning

x

Display information about visu_capture

f file

Save to file (obligatory)

static-design

Take a single snapshot of the Application Shell

use n

Skip n shells before the real Application Shell

v

Verbose output

O

Override (program exit for non-motif applications

i

interactive (uses the Capture/Replay dialog - ignores `-f')

I

Force the dialog to appear


19.6 Converting UIL Source to WorkShop Visual Save Files

The uil2xd filter converts UIL source code to WorkShop Visual save files. It reads UIL source from standard input and writes a save file for WorkShop Visual on standard output.

By default, uil2xd generates a save file for the latest release of WorkShop Visual. The command line synopsis is:

uil2xd [-tlxywhpsaX] [-I include_dir]
The command line options are listed in the following table:

Table  19-5 uil2xd command line options

Switch
Meaning

t

Don't convert ScrolledWindow containing Text to Scrolled Text.

By default uil2xd converts a ScrolledWindow widget containing a Text widget into a ScrolledText widget. Use the -t flag to preserve the structure.

l

Don't convert ScrolledWindow containing List to Scrolled List.

By default uil2xd converts a ScrolledWindow widget containing a List widget into a ScrolledList widget. Use the -l flag to preserve the structure.

x

Pass through XmNx resources.

By default uil2xd does not output absolute positions in the save file. Use the -x flag to pass XmNx resources into the output file.

y

Pass through XmNy resources.

By default uil2xd does not output absolute positions in the save file. Use the -y flag to pass XmNy resources into the output file.

w

Pass through XmNwidth resources.

By default uil2xd does not output absolute sizes in the save file. Use the -w flag to pass XmNwidth resources into the output file.

h

Pass through XmNheight resources.

By default uil2xd does not output absolute sizes in the save file. Use the -h flag to pass XmNheight resources into the output file.

p

Preserve position resources in output file. Same as -x -y

s

Preserve size resources in output file. Same as -w -h

a

Preserve position and size resources in output file. Same as -p -s

e

Explain how to recover from syntax errors

A

Generate fake attachments for unattached form children

I

Specify directories in which to look for include files

X

Print list of switches.

I include_dir

Adds include_dir to the list of directories that will be searched for include files.

uil2xd does not handle the following constructs:

Except for the imported keyword, uil2xd simply ignores these constructs.


19.7 Converting GIL Source to WorkShop Visual Save Files

The gil2xd filter converts SunSoft's DevGuide save files into WorkShop Visual save files. The converter works by mapping the OPEN LOOK objects into Motif objects. It reads GIL source from standard input and writes a save file for WorkShop Visual on standard output.

It generates a save file for the latest version of WorkShop Visual. The command line synopsis is:

gil2xd [-xywhpsaX]
The command line options are listed in the following table:

Table  19-6 gil2xd command line options

Switch
Meaning

x

Pass through XmNx resources.

By default gil2xd does not output absolute positions in the save file. Use the -x flag to pass XmNx resources into the output file.

y

Pass through XmNy resources.

By default gil2xd does not output absolute positions in the save file. Use the -y flag to pass XmNy resources into the output file.

w

Pass through XmNwidth resources.

By default gil2xd does not output absolute sizes in the save file. Use the -w flag to pass XmNwidth resources into the output file.

h

Pass through XmNheight resources.

By default gil2xd does not output absolute sizes in the save file. Use the -h flag to pass XmNheight resources into the output file.

p

Preserve position resources in output file. Same as -x -y

s

Preserve position and size resources in output file. Same as -w -h

a

Preserve position and size resources in output file. Same as -p -s

X

Print list of switches

gil2xd does not handle connections other than function calls and the simple notify actions for buttons which can be mapped to links. Other connections are reported as warnings. gil2xd simply ignores these constructs.

19.7.1 Mappings

Few of the mappings from OPEN LOOK objects to Motif widgets are straightforward as they depend somewhat on their context. The fundamentals of the mappings are outlined below.

base-window
Maps to a DialogShell with a MainWindow child with a Form work area.

popup-window
Maps to a DialogShell with a Form child.

canvas-pane
Maps to a DrawingArea which will be a child of a ScrolledWindow if horizontal-scrollbar or vertical-scrollbar is true. An associated PopupMenu
is created as a child of the DrawingArea.

control-area
Maps to a Form.

menu
Maps to a Menu. If the menu has a menu-title attribute, the first child widget will be a Label which shows the title, followed by a Separator. The menu items are mapped to additional children of the Menu. If the menu-type attribute is command, the widgets will be ToggleButtons; if they have an associated menu they will be CascadeButtons, otherwise they will be PushButtons. As WorkShop Visual has no concept of shared menus, menus which are referenced from more than one place will map to copies of the Menu.

message
Maps to a Label.

button
Maps to a PushButton if it does not have a menu, otherwise it maps to a CascadeButton. This CascadeButton will be created in a MenuBar. CascadeButtons which have the same y co-ordinate will be created in the same MenuBar. The MenuBar will be created in an enclosing MainWindow if possible, otherwise it will be created at the appropriate location.

slider and gauge
Both map to a Scale. Separators will be added as children for tick marks and Labels may be added to show the min-value-string and max-value-string. The min-value and max-value map to the Scale's minimum and maximum fields respectively.

setting
Maps to an OptionMenu if setting-type is stack, otherwise maps to a RowColumn. The choices are mapped to PushButtons in an OptionMenu and ToggleButtons in a RowColumn. For exclusive and non-exclusive settings the ToggleButton is adjusted so that the indicator is not used (shadowThickness = 2, marginLeft = 0, indicatorOn = false).

text field
Maps to RowColumn with Label and Text widgets. Text will be ScrolledText if text-type is set to multiline.

list
Maps to a ScrolledList. If the list has a label attribute set, the ScrolledList is created as a child of a RowColumn with a Label child which displays the label. If the list has a title attribute, the ScrolledList is created as a child of a Frame with a Label to display this title.

drop-target
Maps to a Label.

stack
Maps to a Form which has each of the stack members as children. The children are attached to both sides of the Form.

group
Maps to a RowColumn which has each of the member widgets as children.

term-pane and text-pane
Both map to ScrolledText.

19.7.2 Attributes

Once the gil objects have been mapped to widgets the attributes must be mapped to appropriate widget resources. The following resources are always mapped:

Table  19-7 Resources that are Always Mapped

gil
xd
Notes

x

XmNx

      

y

XmNy

      

width

XmNwidth

            

height

XmNheight

         

foreground-color

XmNforeground

            

background-color

XmNbackground

           

initial-state

XmNsensitive

inactive - sensitive = false invisible - managed = false

The width and height resources are only used if the -w or -h flags are set when gil2xd is run. The x and y resources will be output if the -x or -y flags are set. However, for widgets which are children of Forms the x and y co-ordinates will be used to calculate default Form attachments to preserve the approximate layout.

Note that many of the Motif manager widgets will ignore explicit x, y, width and height resources anyway. The gil2xd filter can be used without any of the runtime flags to produce an adequate layout which can be easily modified using WorkShop Visual.

Other resources are mapped to the nearest possible resource.

Table  19-8 Resources that are Mapped to the Nearest Possible Resource

gil
xd
Notes

columns

XmNcolumns

        

constant-width

XmNrecomputeSize

        

group-type

XmNorientation

Sets XmNnumColumns, XmNorientation and XmNpacking to reproduce a similar layout of group

icon-file

XmNiconPixmap

        

icon-label

XmNiconName

         

icon-mask

XmNiconMask

        

initial-state

XmNinitialState

DialogShell only

initial-value

XmNvalue

        

label

XmNlabelString

If matching label-type attribute is glyph then label is mapped to labelPixmap

label

XmNtitle

For shells

label

XmNtitleString

For gauge

label-type

XmNlabelType

        

layout-type

XmNorientation

        

max-value

XmNmaximum

     

menu-type

XmNradioBehavior

If exclusive, XmNradioBehavior = true

min-value

XmNminimum

     

multiple-selections

XmNselectionPolicy

If set, XmNselectionPolicy = MULTIPLE_SELECT

orientation

XmNorientation

       

pinnable

XmNtearOffModel

If pinnable, XmNtearOffModel = TEAR_OFF_ENABLED

read-only

XmNeditable

     

resizeable

XmNallowResize

        

rows

XmNnumColumns

Sets XmNnumColumns, XmNorientation and XmNpacking to reproduce a similar layout of settings

rows

XmNrows

For text widget

rows

XmNvisibleItemCount

For list widget

selection-required

XmNradioAlwaysOne

        

show-border

XmNshadowThickness

If set sets XmNshadowThickness to 1 for forms which are not children of a Shell

show-value

XmNshowValue

     

slider-width

XmNscaleWidth

Sets XmNscaleWidth or XmNscaleHeight depending on orientation

stored-length

XmNmaxLength

     

text-initial-value

XmNvalue

     

text-type

XmNeditMode

If multiline, XmNscrollVertical = false, rows maps to XmNrows

title

XmNlabelString

     

value-length

XmNcolumns

     

Actions which have a CallFunction function_type are mapped to callbacks where appropriate.

Table  19-9 Actions that are Mapped to Callbacks

Action
Callback
Widget

Create

XmNcreateCallback

Any

Destroy

XmNdestroyCallback

Any

Notify

XmNactivateCallback

PushButton

select

XmNinputCallback

DrawingArea

adjust

XmNinputCallback

DrawingArea

DoubleClick

XmNinputCallback

DrawingArea

Repaint

XmNexposeCallback

DrawingArea

Resize

XmNresizeCallback

DrawingArea

Select

XmNvalueChangedCallback

Gauge

Adjust

XmNdragCallback

Gauge

Notify

XmNvalueChangedCallback

Gauge

Popup

XmNmapCallback

Menu

Popdown

XmNunmapCallback

Menu

Notify

XmNentryCallback

Menu

Notify

XmNvalueChangedCallback

ToggleButton

Unselect

XmNvalueChangedCallback

ToggleButton

Popup

XmNpopupCallback

Shell

Popdown

XmNpopdownCallback

Shell

Notify

XmNactivateCallback

Text

KeyPress

XmNvalueChangedCallback

Text

Notify

XmNentryCallback

RowColumn

Done

XmNunmapCallback

Form

Notify

XmNbrowseSelectionCallback

List

There are a number of other gil actions which are not detailed in this list. These are not supported by the filter as there is no appropriate Motif callback.

Notify actions for PushButtons which have a Show, Hide, Enable or Disable connection are mapped to the appropriate WorkShop Visual link.


Previous Next Contents Index Doc Set Home